Crisis - War Robots

New Robots from Pixonic, developer of the War Robots Game
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Crisis - War Robots

Post by warbot » Sun Jun 25, 2023 11:27 pm

Robot Crisis from War Robots Game
War Robots is a multiplayer online game that features 6v6 battles with giant robots. The game is developed by Pixonic and UPWAKE.ME, and it has over 150 million downloads on various platforms. One of the robots that players can use in the game is Crisis, a high-tech robot with huge firepower and good mobility that belongs to the Icarus Technologies faction.

Ability of Crisis
Crisis’s ability is called Overpower. When activated, Crisis significantly increases its outgoing damage by 20% (25% and 30% for Mk2 and Mk3, respectively) for three seconds and grants the Shieldbreaker effect, which allows its weapons to bypass any type of shield. The ability then enters a 10-second cooldown.

Crisis also has a passive ability called Stealth, which makes it invisible to enemy radars and guidance systems. Crisis can move and turn its tower without breaking its stealth, but any other actions, such as shooting, using another ability, activating a module, or calling for Orbital Support, will deactivate its stealth and set it on cooldown.

The Overpower and Stealth abilities make Crisis a very unpredictable and dangerous robot that can reverse the outcome of any battle. The abilities also allow Crisis to pick any position it wants and never worry about being attacked.

Strategy of Crisis
Crisis is a medium robot with four heavy hardpoints. This means that it can equip a variety of weapons to suit different ranges and playstyles. Some of the popular weapon combinations for Crisis are:

Exodus and Thermite: These are rocket launchers that deal high burst damage and have a chance to ignite the enemy. They are effective at close-mid range and can break physical shields.
Calamity and Zeus: These are energy weapons that deal more damage as they lock onto the target. They are effective at mid-long range and can bypass energy shields.
Dragoon and Marquess: These are energy weapons that deal moderate damage and have a long range. They are effective at long range and can bypass physical shields.
The best way to use Crisis is to time its ability wisely and take advantage of its stealth and firepower. Crisis should avoid exposing itself to enemy fire when its ability is on cooldown, as it has low durability and no other defensive mechanisms. Crisis should also avoid engaging multiple enemies at once, as its shieldbreaker effect can only affect one enemy at a time.

A good strategy for Crisis is to flank the enemy or ambush them from behind cover. Crisis can then activate its ability and unleash its weapons on the unsuspecting enemy, while also bypassing their shields. Crisis can also use its ability defensively, to escape from danger or to surprise attack an enemy.

Crisis Threat Measure
Crisis is one of the most feared robots in War Robots, as it can deal devastating damage and surprise attack any enemy with its stealth. However, Crisis is not invincible, and it has some weaknesses that can be exploited by smart enemies.

Some of the ways to counter Crisis are:

Use stealth detection or quantum radar modules to reveal its location and target it.
Use weapons or abilities that can disable or reduce its firepower, such as EMP, suppression, lockdown, or corrosion.
Use weapons or abilities that can outrange or outdamage it, such as snipers, Titans’ weapons, or Hawk’s beam.
Use teamwork and coordination to focus fire on Crisis when its ability is on cooldown or when it is outnumbered.
Counterplay Crisis
Crisis is a very powerful robot that can pose a serious threat to any enemy team. However, there are some robots that can counter Crisis effectively, either by using their own abilities or by using their weapons.
  • Loki can stealthily approach Crisis and lock it down with its rockets and machine guns, preventing it from using its ability or escaping.
  • Nightingale can fly above Crisis and suppress it with its beam, reducing its damage output and shieldbreaker effect.
  • Shell can charge at Crisis and detonate its explosive shield, breaking its physical shield and freezing it.
  • Typhon can disable Crisis’s ability and weapons with its Blackout, and suppress it with its machine guns.
  • Hawk can fly above Crisis and damage it with its beam, bypassing its shield and stealth.
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