Modules in WAR ROBOTS 4.6
Modules are the new sort of equipment that gives your robots unique new perks and abilities. With one module you can escape certain death once per battle. Another allows you to hunt stealthed targets. With third, you can patch yourself up on the go — and so on.
Active modules give your robots new active abilities. Using them requires special Power Cells that you acquire from many sources
Passive modules are more like regular equipment. You can buy for Gold and upgrade them for Silver like your weapons or robots. Some passive modules increase your stats. Others are more skill-based: you should think fast and act smart to make the most out of their perks
Power Cells starter bonus
Active modules require Power Cells to activate. To ensure that everyone can start using them right away, we give a hefty amount of power cells to all pilots, both active and returning.
The higher your league is, the more Power Cells you receive.
Power Cells added to Battle Rewards
Developer Commentary: With new Active Modules requiring Power Cells, there should be a way to reliably farm this resource. Putting them into Battle Rewards makes a lot of sense.
Modules Overview by Pixonic:
Updates of the War Robots Game
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