Invader - War Robots

New Robots from Pixonic, developer of the War Robots Game
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Invader - War Robots

Post by warbot » Mon Jun 26, 2023 3:34 am

Robot Invader from War Robots Game

Invader is a four-legged robot that can jump into the enemies and drastically lower their firepower. Invader is developed by the DSC corporation, and it has a strong hull, one medium and two light hardpoints.

Ability of Invader
Invader’s ability is called Incursion. When activated, Invader jumps and gains 33% damage resistance to all enemy weapons (except Titan weapons, which ignore damage resistance), then lands in a similar fashion to Mercury, meaning the pilot can command the Invader to smash down onto the ground immediately, or plane down based on the initial trajectory. Upon landing, Invader retains its damage resistance for 5 more seconds while emitting an electric impulse which suppresses the weapon systems of all enemies within 100 meters, reducing their damage output by 75% for 5 seconds while also dealing a minimal 40 damage. After Invader’s resistance wears off, Incursion enters a cooldown phase of 16 seconds.

The Incursion and damage resistance abilities make Invader a very effective robot that can initiate fights and survive under fire for a long time while drawing all the attention to itself. The abilities also allow Invader to ambush enemies, cap beacons, or escape from danger.

Strategy of Invader
Invader is a medium robot with one medium and two light hardpoints. This means that it can equip a variety of weapons to suit different ranges and playstyles. Some of the popular weapon combinations for Invader are:

Scourge and Spark: These are energy weapons that deal more damage as they lock onto the target. They are effective at medium range and can bypass energy shields.
Cryo and Rime: These are rocket launchers that deal high burst damage and have a chance to freeze the enemy. They are effective at close range and can break physical shields.
Pulsar and Shredder: These are energy machine guns that deal moderate damage and have a chance to suppress the enemy. They are effective at mid-long range and can bypass energy shields.
The best way to use Invader is to time its ability wisely and take advantage of its jump and suppression. Invader should avoid exposing itself to enemy fire when its ability is on cooldown or when it is outnumbered, as it has low firepower and no other defensive mechanisms. Invader should also avoid engaging enemies at long range, as it is slow and vulnerable.

A good strategy for Invader is to jump into the enemies and lower their firepower with its electric impulse, then fire its weapons at them, especially those with low health or weak defenses. Invader can also use its ability defensively, to escape from danger or to reposition itself for a better angle.

Invader Threat Measure
Invader is one of the most effective robots in War Robots, as it can jump into the enemies and drastically lower their firepower while being protected by its damage resistance. However, Invader is not invincible, and it has some weaknesses that can be exploited by smart enemies.

Some of the ways to counter Invader are:

Use stealth detection or quantum radar modules to reveal its location and target it.
Use weapons or abilities that can bypass or break its damage resistance, such as rockets, flamethrowers, Titans’ weapons, or Arthur’s Blast Wave.
Use weapons or abilities that can disable or reduce its firepower or mobility, such as EMP, suppression, lockdown, or corrosion.
Use teamwork and coordination to focus fire on Invader when its ability is on cooldown or when it is outnumbered.

Counterplay Invader
Invader is a very effective robot that can initiate fights and survive under fire for a long time while drawing all the attention to itself. However, there are some robots that can counter Invader effectively, either by using their own abilities or by using their weapons. The table below shows some of the robots that can counter Invader in different ways.

Scorpion can teleport behind Invader and freeze it with its rockets, preventing it from using its ability or escaping.
Hawk can fly above Invader and damage it with its beam, bypassing its damage resistance and electric impulse.
Shell can charge at Invader and detonate its explosive shield, breaking its damage resistance and freezing it.
Typhon can disable Invader’s ability and weapons with its Blackout 2.0, and suppress it with its machine guns.
Orochi can stealthily approach Invader and ignite it with its flamethrowers, bypassing its damage resistance and electric impulse.

The total upgrade cost of Invader from level 1 to level 12 is 198.7 million Ag
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