Phantom - War Robots

New Robots from Pixonic, developer of the War Robots Game
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warbot
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Phantom - War Robots

Post by warbot » Mon Jun 26, 2023 4:38 am

Robot Phantom from War Robots Game

Phantom is a truly elusive robot saboteur and an engineering breakthrough developed by the Icarus corporation. Phantom possesses the unique ability to teleport from one place to another. Phantom is developed by the Icarus Technologies corporation, and it has one medium and two light hardpoints.

Ability of Phantom
Phantom’s ability is called Blink. Upon activation, robot sets up a translocator, gets a speed boost, and increased resistance to all damage types. Secondary activation teleports the robot to the translocator.

The Blink ability grants Phantom a 50% speed boost (90 km/h at max speed) along with a defense system lowering all incoming damage by 33% of Defense Points. The translocator can be set up anywhere within 100 meters of the robot, and it lasts for 15 seconds or until the robot teleports back to it. The translocator can be seen by enemies as a blue hologram of the robot, and it can be destroyed by enemy fire.

The Blink ability makes Phantom a very effective robot that can teleport from one place to another at close range. The ability also allows Phantom to capture beacons, flank enemies, or escape from danger.

Strategy of Phantom
Phantom is a medium robot with one medium and two light hardpoints. This means that it can equip a variety of weapons to suit different ranges and playstyles. Some of the popular weapon combinations for Phantom are:

Ember and Blaze: These are flamethrowers that deal continuous damage and have a chance to ignite the enemy. They are effective at close range and can bypass physical shields.
Nucleon and Quarker: These are energy weapons that deal more damage as they fire continuously. They are effective at mid-long range and can bypass energy shields.
Glacier and Rime: These are rocket launchers that deal high burst damage and have a chance to freeze the enemy. They are effective at close range and can break physical shields.
The best way to use Phantom is to time its ability wisely and take advantage of its speed boost and damage resistance. Phantom should avoid exposing itself to enemy fire when its ability is on cooldown or when its translocator is destroyed, as it has low durability and no other defensive mechanisms. Phantom should also avoid engaging enemies at long range, as it is slow and vulnerable.

A good strategy for Phantom is to activate its ability when there are beacons to capture or enemies to flank and fire its weapons at them, especially those with low health or weak defenses. Phantom can also use its ability defensively, to protect itself or its allies from enemy fire or to escape from danger.

Phantom Threat Measure
Phantom is one of the most effective robots in War Robots, as it can set up a translocator and teleport from one place to another at close range, while getting a speed boost and increased resistance to all damage types. However, Phantom is not invincible, and it has some weaknesses that can be exploited by smart enemies.

Some of the ways to counter Phantom are:

Use stealth detection or quantum radar modules to reveal its location and target it.
Use weapons or abilities that can bypass or break its translocator, such as rockets, flamethrowers, Titans’ weapons, or Arthur’s Blast Wave.
Use weapons or abilities that can disable or reduce its firepower or mobility, such as EMP, suppression, lockdown, or corrosion.
Use teamwork and coordination to focus fire on Phantom when its ability is on cooldown or when it is outnumbered.

Counterplay Phantom
Phantom is a very effective robot that can teleport from one place to another at close range with its speed boost and damage resistance. However, there are some robots that can counter Phantom effectively, either by using their own abilities or by using their weapons. The table below shows some of the robots that can counter Phantom in different ways.

Scorpion can teleport behind Phantom and freeze it with its rockets, preventing it from using its ability or escaping.
Hawk can fly above Phantom and damage it with its beam, bypassing its damage resistance and translocator.
Shell can charge at Phantom and detonate its explosive shield, breaking its damage resistance and freezing it.
Typhon can disable Phantom’s ability and weapons with its Blackout 2.0, and suppress it with its machine guns.
Orochi can stealthily approach Phantom and ignite it with its flamethrowers, bypassing its damage resistance and translocator.

The total upgrade cost of Phantom from level 1 to level 12 is 198.7 million Ag
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