Modules in WAR ROBOTS 4.6

Updates of the War Robots Game
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Modules in WAR ROBOTS 4.6

Post by Galahad » Wed Jan 16, 2019 12:29 am

Modules in WAR ROBOTS 4.6

Modules are the new sort of equipment that gives your robots unique new perks and abilities. With one module you can escape certain death once per battle. Another allows you to hunt stealthed targets. With third, you can patch yourself up on the go — and so on.

Active modules give your robots new active abilities. Using them requires special Power Cells that you acquire from many sources
Passive modules are more like regular equipment. You can buy for Gold and upgrade them for Silver like your weapons or robots. Some passive modules increase your stats. Others are more skill-based: you should think fast and act smart to make the most out of their perks

Power Cells starter bonus

Active modules require Power Cells to activate. To ensure that everyone can start using them right away, we give a hefty amount of power cells to all pilots, both active and returning.

The higher your league is, the more Power Cells you receive.
Power Cells starter bonus for every League
powercells_starterbonus.png (49.85 KiB) Viewed 51712 times
Power Cells added to Battle Rewards

Developer Commentary: With new Active Modules requiring Power Cells, there should be a way to reliably farm this resource. Putting them into Battle Rewards makes a lot of sense.
Power Cells in Battle Rewards
PowercellsBattleRewards.png (43.19 KiB) Viewed 51712 times
Modules Overview by Pixonic:

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